![]() New additions like a faction-based talent tree, unit upgrades, and some secondary abilities all added to the game’s depth without becoming overwhelming. Each had its own interesting application to the battlefield, each was well-themed (and well voice-acted), and each was satisfying to command. I spent thousands of hours playing Generals, and I used every unit and faction in the game extensively. This is a game where 'F-22 harass' and 'Toxin tractor rush' are equally viable, where if you play your cards right, you can use whatever units you want. Heliborne infantry drops to secure key map points? Fancy, and effective. Combined arms siege crawl supported by artillery and point defense? Slow, but hits like hell. Basic tank rush? Works like it always did. The intricacies that made later Westwood C&Cs so good are all here-infantry, vehicles and static defenses all interact in a satisfying way that makes for a balanced environment where every option is viable, and more importantly, enjoyable. While Generals deviated from everything previous, it stands on its own as a fantastic RTS experience. This is a game where 'F-22 harass' and 'Toxin tractor rush' are equally viable. I said it then and I will say it to my grave-they were wrong. They pointed to the removal of resource fields for a new supply dump based economy, to the abandonment of the Tiberium and Red Alert worlds for a more realistic one, to the lack of FMV cutscenes and the new 3D engine, all as to signs it wouldn’t be a good C&C game. When Generals first appeared, fans naysayed its many changes. It also rivals RA2 for being the best C&C game ever. But the most memorable Red Alert campaign for me has to be the one Westwood added in it’s expansion, Counterstrike. Other missions required you to sabotage bridges, make amphibious landings, or save Einstein. I love the Soviet mission where you have to hunt a spy down with attack dogs and troops, leaving a path of destruction through villages as you left him nowhere to hide. ![]() Whether you’re being intimidated in Stalin’s boardroom or brought up to speed by the Allies' no-nonsense generals, the briefings invested you in Red Alert’s world, and in a campaign where your commanding officers become more and more dependent on you as you gradually become their Top Man. Red Alert featured a campaign for each faction with a full complement of FMV cutscenes, just like its predecessor, and again they do a wonderful job of setting the tone. Hitler has been handshaken from existence. It also included a map editor for players to create their own multiplayer battlefields. A place to ask and learn from the pros.Red Alert didn’t just provide more toys to play with-it iterated on existing gameplay systems and brought in new ones, such as introducing a second, rarer resource that provided higher cashflow, unique hero units like Tanya, and naval combat that supported the main land forces. Tutorials for creating your own maps and scripts using World Builder.įrequently asked questions about World Builder contains information about how to troubleshoot common application errors.įor discussing your C&C Generals or Zero Hour map. Official World Builder Manual for C&C GeneralsĮlectronic Arts' official C&C Generals World Builder manual (Adobe PDF Document) Includes frequently asked questions and tutorials on how to create your own maps using World Builder. Resources for the World Builder program, which allows you to create maps for C&C Generals and Zero Hour. Read the requirements that the compressed folder (.zip files) containing Generals maps submitted to C&C Labs must meet. We will also be featuring some past map reviews. In this section, members of the Maps Staff will post tips on getting your map approved and added to our site. Your map will be reviewed for quality by our Maps Staff. Visit the Submit a C&C Map page to submit a map or mission for C&C Generals or Zero Hour. Instructions on how to manually install C&C Generals and Zero Hour maps that you have downloaded from C&C Labs. ![]() Single-player fan-created campaign missionsĢ-player | 3-player | 4-player | 5-player | 6-player | 7-player | 8-player » Zero Hour Missions Download MapsĢ-player | 3-player | 4-player | 5-player | 6-player | 7-player | 8-player » Generals Missions C&C Labs offers fan-created C&C Generals and Zero Hour maps for download, as well as tutorials and resources for helping you create maps of your own.
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